if you want to desaturate the whole scene you could try just modifying the default post process (in worldinfo). There should be a setting in there which will desaturate the scene.
It's probably that and the complete lack of shadows. Not to mention I used default scanline for that while using Vray for the high poly. And here are the wires for that Notre Dame piece:
I've opened up the max file that comes with the tut. Is there a reason why the Gamma & LUT settings are enabled and set up to 2.2 instead of the default 1.0?
Update: worked on the lighting and finished adding textures and some more geometry to create the bricks in the crack. Brick texture is the one from the Unreal4 Default Materials.
Im fairly sure I had this similar problem. For me it turned out to be the Wacoms driver needed to be cleared and restored to default settings. Hope this helps.
I just looked and they are all set to default. I actually remember copying everything into a new level just to see if it made a difference but it didn't </3
moose >> People have been talking about the magnification in Windows 8, which is at 150% by default, messing with mouse/UIs. Tried lowering to 125% or 100%?
Hello! The "default damage" material is a mask, and not meant as a material. Everything under the "masking patterns" category have only an albedo input and are meant to use with Dynamask :) .