What's your ref for these? First off I think the skin looks great! The rest off your materials are pretty much all over the place. I get that the red thing is cloth, but that's just cause of the folds. It's fairly shinny all over. Add detail normal for fibers if it's nylon or work more with the fuzzy settings if it's…
If it's a naked character, then you need to make it 1 texture since the payoff is better with that and it will constitution one draw. Plus, you won't get any nasty issues with colors not showing correctly at seams especially around the neck area sort of places, and for fapping reasons, having one high quality textures for…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
oh i work with the king of annoying co workers lets see. 1.talks in a low mono tone voice 2.saw me eating a sandwich and commented on the type of lettuce i was eating and gave us(and im not exaggerating) a 30 minute lecture on why we should eat romaine lettuce over iceburg 3. he stinks,we finally get tired of it and tell…
Amplify Motion is a industry proven, complete and fast full-scene vector based motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects as well as Skinned, Cloth meshes and non-transparent particle systems. Capable of handling all translation and…
Hello All, We are looking for a talented 3D Character modeller to create the characters and character assets for our 3D MMO Social Game - Port Galaxy. We are looking for someone who will charge indie rates or do the work for a flat fee. We currently have a team working on Port Galaxy, however, we are trying to meet a…
Hey man, it’s a good start but there are a lot of anatomical issues with these. I’ll just name a few… Elbow area from the front is way too thin/small Clavical from the side is pushed in too far Abs look too flat, and defined oddly from the sides. The tie in on the pec towards the armpit is too high and wide. Shoulders look…
Yeah for sure! The only thing about that technic is that it will make you loose all of your lowest division, tho there is usually a way to go around it and keep something a little more low resoltution somehow. (for tear up mesh it gets a little bit more complicated tho, but I usually redo a topology in zbrush and then…
@Leinad: Thanks, man. No doubt I need to study up on my anatomy. I haven't had any formal training just yet in life drawing/anatomy what-so-ever but I will be taking those classes very very soon. @stevston98: I agree with the sash covering the chest, for sure. It does look a bit out of place because it sort of sticks like…