Most of the games I worked on used photos as a starting point. Those photos would be cut up or painted over to create the textures. Companies would also buy CD libraries of pre-made photo textures and multiple companies would use them. One popular CD library was photos of buildings in Vancouver so there were a bunch of…
Not very impress, by all this. xgen + mash + shaderfx looks to be good client for next abandonware. the code will start to vegetate slowly without any update / bug fix. shame cause they were good tools. i'm especially sad to witness the slow death of shaderfx this idea of full control over viewport with low level node…
InstaMAT https://docs.instamat.io/en/Products/InstaMAT_Studio Elemental tools for the design and automation of 3D materials, texturing and asset pipelines. Looks like a good tool, it looks like an AI substance painter/designer and photogrammetry clean up tool all rolled into
one handy package.…
I've come to appreciate it a bit more as time progresses and have found some tutorials since that show how it can be integrated into a VFX workflow. You're right it's not a magic bullet but, it is a very powerful tool. I don't know where I got the idea that it was a VFX tool, I guess I just thought it should be. Maybe in…
Be one of the first to experience it! Join the waitlist here: https://zoharvanunu.com/cinematic-tool-box After years of creating cinematics, I kept hitting the same roadblocks—repetitive tasks that slowed down creativity. That’s why I built Cinematic ToolBox: a plugin designed to handle the details so you can focus on what…