It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example: What is your reference? What are you trying to match in style and look? What's the end goal for the hair? Are you going to make some portfolio…
Hi Trying to get a smoke effect with a volume shader and am following a yt tutorial. Here is a preview of the tute shader: and what I have in my viewport: The tutorial is using 2.8 and I'm on 2.82a. My shader looks horribly low rez and I have been searching for a while but cant find a way to increase it. Also the color pin…
Hi guys! I've been learning zbrush for a couple of weeks now, and I'm now taking the plunge to try and build something without a tutorial! So, naturally, I'm making a dragon. I'd love feedback as I go! Thanks for looking! I started off with Zspheres, which I think made an adaptive skin from. I've been moving and sculpting…
Hey there! Here's my entry for the contest, I'm going to make a dragon themed skin set for the Firebug's weapons. It will consist of bones, scales and of course fire. First up is the knife: First concept painted over the 3D model using Photoshop The finished UV Test in Maya In game test For some reason, the screws and the…
Yea, unfortunately Im not rendering anything out... And since it seems to be getting worse the more textures I add, makes me think that its an issue with Maya being able to handle the whole scene while in Viewport... Idk... Thanks for the help though.. :)