Besides organic modeling, you are also missing out on great blockout tools by ignoring Z and Mud. They let you throw together reference shapes very easily, and thats a huge advantage for mechanical modeling. Why wouldn't you want to be curious about these programs anyways ? Mudbox takes about an hour to learn.
This is looking really nice, I love the initial lighting set-up you have with the blockout scene :) If you are having trouble scaling things, try plonking a few Ironguard Skeletal Meshes at key points throughout the scene to better judge sizes against humans. I can't wait to see more. *Subscribed*
First thing you should always do is a blockout man! Block everything out first! Dont care about turbosmooth at that stage! Just get the proportions down right and general shape down. Then it will be more easy to get the hipoly right. Just a matter of cleaning geo and adding control edges :) keep going!
The blockout is looking really good. I think you might consider doing something different with the front piece. It feels a little thick and I don't really understand how it connects to the rest of the ship. Also consider some more scale indicators. Seems like the door and the balcony on the back are not in proportion to…
I like the concept art a lot ! There is not much to say right now. The scale looks correct to me but something seems wrong with your camera's FOV (it's very noticeable on the bottom left of your blockout). Also your camera might be a little bit too "horizontal". I mean it's not looking down enough to me.
I've told no jokes. What I've been saying is constructive. It just isn't about your model, because that's not what grabbed my attention. That itself is the problem. I had a quick look at your blockout earlier and nothing particularly struck me as warranting criticism or praise. It's standard base mesh. Keep it going.
I wanted to take on a hand painted project and also something more of a creature. With the artist’s permission I’m using this concept by Maeve B Blockout and first pass are coming together quickly. I’be made him stand a little taller because I’d like to be able to rig and animate him so that gives me some space to squash…
Hey everyone, This weekend I started a new project to push my lighting skill - which is an area I have some struggles in. I'm doing this kickass concept by Erikas Perl https://www.artstation.com/artwork/Z5a0qw Here is my rough blockout/lighting pass - Trying to get this as firmed up as I can, and then moving on to…
https://www.exp-points.com/the-oil-painters-studio The Old Masters spent many hours painting in their studios. Tyler Thomas has recreated the artist’s studio and talks about his workflow techniques from blockout and lighting, to material creation and prop creation. Tyler Thomas was also kind enough to put my oil painting…
Trying to create a nice portfolio piece within 2 weeks. Loosely aiming for current gen, will use normals, spec and alphas at the very least. Spent most of yesterday looking up reference and have been blocking out shapes, quite happy with the general shape of it now and am working up the blockout tomorrow with windows,…