This is coming along nicely. Sort of makes me think of The OG Star Wars movies, specifically the interior of the Millenium Falcon. Yell at me if im wrong Robeomega, but i think poly's could be added primarily to the roof portion, its really visible there a bit to low poly in the first shot. My main critiques now =) I think…
Honestly for your use case that seems like a good option. You have the option to run the GPU when you need it but can also just run off the iGPU when you're doing less compute intensive tasks (the GPU will not be quiet when it's running in the open air). On the other hand though - how different is that really from a…
Maybe to make something possible like this: Some zickzack line of four times the same element with scaling to -1 on the X-axis.. of course with "better suited" edges :wink:
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
I'm having a little problem in 3ds Max. I recently started modeling something and I accidentally re-sized the high poly and didn't notice at the time. Now I don't know how to fix it to make the normal map. Is there anyway to make the high poly and the low poly the same size?
That sort of research/thinking is key to getting a believable look. if this is an 'in service' weapon for an actual military I don't think it would be allowed to get into this state - you'd revarnish or replace parts before it happened and I'm positive you wouldn't let anything get rusty (rusty bits stop gun shooting). If…
No, I believe the issue is that the OP just doesn't have a clue how it works. I was in a similar situation when I started out. I just wanted work, but I had no idea how the hiring works. So I couldn't figure out what exactly is the right thing to do. Fortunately now you have places like Polycount, where the hiring people…
So, I work on one workstation at the office, plus a home desktop and a home laptop. I'm trying to figure out a setup to make working on projects on multiple systems more efficient. Currently, I've got Relative Paths turns on, and some common textures live in a Content folder inside of my project folder on each machine;…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…