Doh! Forgot to add the story Pitch & Script for Last Cow in Space: (which also serves as marketing material for the educational market... with luck!) PITCH: It's Goldilocks in Space THEME : To find or make a safe home. Main Metaphor: Environmental sub-themes explain why she's "Greenie Locks" instead. And using a basic…
thanks for the replies guys @Jakob Gavelli Yeah They do (as well). I got in contact with a former vigil artist. So She is helping me, but I appreciate your efforts. She said there wasnt really a set way of doing things. Everyone had their own way of working, and it was just a matter of finding what works. So yeah texture…
Decided to have some more zbrush fun. Figured it would be nice to vary the different techniques I use to construct the environment and get them working cohesively, plus more fun! IE handpaints, constructing environments and props using tileable reusable textures, making a few that have their own 0,1 UV baked maps, annd…
What's your ref for these? First off I think the skin looks great! The rest off your materials are pretty much all over the place. I get that the red thing is cloth, but that's just cause of the folds. It's fairly shinny all over. Add detail normal for fibers if it's nylon or work more with the fuzzy settings if it's…
We used Max a couple years ago to make and layout all the terrain for an adver-game, worked OK. Some pics and video (bottom of the page). Terrain was made of canyons underwater, so I created a set of U-cross-sectioned canyon pieces that all tiled with one another. We made a tiled normal map of the rock wall, baked from…
Hey guys, So I was just wondering is it considered unprofessional/lazy to have game assets decimated rather than retopologized by hand? And I am not talking about characters, or things that will be deforming. I am talking more about things like rocks to weapons and even bigger assets like spaceships. Should I avoid showing…
This will be my first art post here on Polycount. I'm a novice in the realm of art. In June I'll be starting up at Think Tank so in preparation, I took a week off work with two goals. One, produce my first environment scene from start to finish. Two, use and experiment with as many studio standard pieces of software as I…
My problem: as you can see in the screenshots, the same quad in SketchFab and in Maya is presented with a different "interpretation". [TOP - SketcFab]: the horizontal diagonal is kept intact and the vertical one folded; the result is an awful, steep drop in the profile of the rock [BOTTOM - Maya viewport]: the same…
I think the color scheme depends quite a bit on what type of atmosphere or story you're trying to sell. The green right now is reading better, but I think it's purely because your blue versions are way too saturated. An evil mad man obsessed with order and cleaning... it's already too dirty for that :) Even so, there would…
Very niche. Not this much needed, so not this much trained models for this goal around. Maybe this weight here: https://civitai.com/models/18022/earth-satellite-image-map-generator-mix There is also a heightmap generator: https://civitai.com/models/16826/game-landscape-heightmap-genrator But that was basically it so…