Bummer. It sure seems like it was handled in a pretty uncool way. The first studio I worked at was closed in a similar fashion...no warning, shut down as a project was wrapping up, and people kicked out of the building before they had time to copy stuff to make demo reels etc. Hopefully another studio can be started up in…
I've been using it alot lately for getting areas blocked out for things like patterns and lines that wrap around the mesh. I wish the viewport settings were easeier to work with. I also wish they had the same layer blend modes as photoshop. Helps when bringing in the psd to work on in layers. But I'm liking it alot more…
This was the video i used but i guess the wrapping around is making it buggy, i might just have to do it in Zbrush iv seen on peoples speed art videos they make knots and dangling fabrics but always too hard to make out what people are doing. You can apply a deformed or something with elastic properties too only part of a…
I'm not doing those wee stacked pyramids, rather, the trunk and branches are modelled, but the leaves and twigs are just two intersecting quads, each wrapped with a transparent image of the twigs and leaves. A medium sized branch would have up to 6 pairs or so of these intersecting quads. Basically looking to have…
Unexpected break but we're back at it. So a few changes, realised that the proportions were off for what I wanted - which is a one-handed weapon - so they have been adjusted. Redone the wrappings on the handle multiple times, added some weathering, and am now exploring FX. The effect I want to achieve is that the hammer is…
isn't blender really awesome these days? not sure if there's all that much you can't do in blender you can do in another package. i'd stick with blender, get awesome at it and never bother with any of the "major" packages. at least once a month i try to wrap my head around the navigation in the blender viewport but it…
@spudnik check the following: 1) try baking with object space instead of bent normal because even the difference is not visible the information is different on these bakes 2)verify if your object space was baked in x+ y+ z+ 3)if you're using maya check and see if the model is unweightened 4)check the retopo to be clean and…
I would imagine it gives you more space to put archers and stops the ennemy wrapping round the main fort, that and it would just look silly all by its self ^^ The only crit I can really see is you could do with a little more colour diffrence between the rock of the wall and the rock of the cliff. On the miniature for the…
So I've been pretty busy at work and progress has been slow. But now that the Shadow of Revan expansion is wrapping up, I hope to have more time to devote on this project. Here is an update: got a wall sculpt done and built a test low poly in UE4 to help with texture map creation. So far no photographs have been used in…
I saw this yesterday and spent the rest of the day trying to wrap my head around that workrate! Even if he used premade parts, that's still amazing. I've seen him around these parts before. I demand answers! Anyhow the designs are great and I'm digging the hardcore Boston Dynamics aesthetic that I've seen around lately. I…