Vermilion & Milla: I've been thinking about therapy, my problem is that I suppress my bad feelings and I don't talk about them and the last 2 years I've had some really bad things happen (and I'm not going to talk here about them) Bronco & Paul: I'm kicking myself for not going to the GDC, I would of liked to met some of…
AI- Orange County As long as you get the right teachers, it can be worth every penny. I recommend AI Sand Deigo. Carlos Dominges and Don Ott teach their. OC might be worth looking into. Dont talk to the REPS. They are full of lies. Talk to the teachers on the off hours or even students. Finally, look at their CURRENT…
i've had experience with the sdk, im not sure what you're talking about though. lightwave isnt even supported. if you're talkin about assign materials to sub-objects, it works fine. If you're talking about skinning (bones) cannonfodders max exporter supports physique and skin (and some 3rd party plugin also) but i have no…
Hi, first of all, I'm no proffessional. I do minor visualisations here and there for a few clients, but slowly I'm making my way to working in the industry. But I thought I'd share talk from FlippedNormals where they are talking to a recruited from DNEG I found it really insightful, maybe you'll get an idea what recruiters…
I don't know where you live, but if you're in the US, it is a fairly common gun found at shooting ranges. If you have access to one near you, go in and ask to check it out. It may seem weird, but just tell them you're a game artist and they'll love to talk to you about it and show you the details of it. Those guys LOVE…
I went to DIG London last year, and I had the pleasure of being at the table with one of the speakers who spoke about accessibility in games and web development. I didnt see his talks, but we talked about it for quite a while during dinner. Great guy. His name is Derek Featherstone. This is the little blurp they say about…
Thanks MonkeyMintaka :) Rendering was done with Vray. But in this case the package doesn't matter a lot. What matters is the HDR used to light the subject. I used HDR light studio: using that, you can "paint" the light exactly where you want it to fall on your objects. I've made a quick .gif showing what I'm talking about:…
GunGriffon, this is exactly what I'm talking about. And thanks for talking about the corridor issue. I do not mind linearity in a game. As opposed to Open Worlds, linear have the tendance to be better balanced in terms of level design. There are of course always extreme on both side. Both Mirror's Edge and The Order are…
Well of course they do, you're talking about the PS3 and 360. This thread is about 'next-gen' lighting. What I was saying in my original post was that we can use more lights in a scene, with some overlapping and not drop down to 2 FPS immediately. I'm not saying everything is perfect now and we can use as many lights as we…
I know what you are talking about, but I don't see lots of it in games. In my long time in the industry, I can't think of a single instance of an Art Director or Creative Director specifying some symbolism via any art assets...at least in terms of moving narrative along. I've seen numerous examples for basic gameplay,…