really nice. But your stone on the floor doesn't look like its tiling properly. They could maybe be a bit bigger also and mabye try to add a parallax occlusion map ?
Small update. Everyone said nighttime lighting. The stone and wood are just a render clouds I'm currently texturing those now. And after that I will redo the swirls on the top of the buildings
Omg nice!! what brush are you using when carving the stones,Any additional settings to the brush you use?? Cant find a good way to make it look realistic :(
this will be the style I "love" to mimic: http://fafart.blogspot.co.nz/ so may be I will change the wooden totem to stone or metal, I still don't know and some refs for the holographic chare:
I would suggest some deeper fissures and cracks, if he's supposed to be stone or dried clay or something. Right now his body is reading visually as skin splattered with mud.
Hey guys! I finally finished some of the tools I had been working on for the last year. Took me longer than expected! I don't have much time these days so I've followed the example of some of my fellow scripters and decided to put them in a pack and sell them. Hopefully this will motivate me to find some time after work…
Nice! I think it would help to gather real-world ref of chipped and carved stone, wrought iron, worn wood, etc. since the concept skimps on material/reflectance details.
Hey friends, as some of you know, I'm currently studying at a film university and I got a project coming up where I can create a short animation. Basically I have one week of pre-production from next Monday followed by 2-3 weeks of production. Originally I wanted to do something with SFM to finally make time and get into…
732 dailyprogress | The Forge: Grinding Stone #franarchie fanart fun hobby #equipment gameart lowpoly handpainted polycount Quick series of sketches about tools commonly found in a forging workshop.