The lighting is quite dull. Most of the time why environments don't look right despite the fact that models and textures are good is because of lighting. It's one of the harder parts of getting a scene to look good. For now, think about what sort of lighting can help bring the scene out more. I tried a very rough example…
^ Cool! You have a lot done so far. One thing I'm noticing is that the wooden bar or counter has a different color tone than the rest of the scene. It makes it look like it's from a separate set of assets for a different project. For everyone else, just remember to make sure you save separate versions/files of your scene…
I'm thinking about participating in this challenge but I feel I still have much to learn in Unreal. I've got a pretty basic workflow related question I hope someone here could help me out. I see most of you are blocking the scene out in max. Once you guys complete the blockout stage. Do you export the individual blockout…
Here's another video i did which shows some nice handling of ultra high poly counts. "The Other Package" always died on me when trying to import the CAD file ( from a STEP file ) Just look at the scene statistics i toggle on half through the video https://www.youtube.com/watch?v=Lfoj3n0mFV4 And Here's a general deforming…
Had a lovely weekend at Topgolf lovely sunshine. Back to the PC though now. Added more detail to the ceiling, I started with super simple geo but decided some nice ambience would be beneficial. I kept the geo still quite simple but I think it really adds to the scene. I also made the chairs smaller and changed some of the…
Here are some practical examples showing PBR assets in Unity, using the Adam scene assets to help with scene lighting. The Adam scene assets come with special post processing and probe lights, both of which are quite important to achieve a look very similar to SP. All these assets would look pretty much the same in SP.…
Lookin' good Nate, my favorite bit's the small stonework furthest in the distance, you should try to bring more of that to the rest of the scene. The tree leaves look a little oversaturated, and i'm not sure the wooden planks are working in this scene. I think they're just a little overdone at this point in general and…
what he means is the performance tab in the task manager. gives you a meter on the left hand side as to what the current memory consumption is. it would also be beneficial to look in the processes tab and take note of the current memory consumption state before you render, which would just be the program running at it's…
I pretty much hated the prequels but there were a few good scenes . * Podracing was pretty awesome * Obi-wan flying through the astroid field with Fett SR. trying to kill him * Swimming down to Jar Jar's home city ..pretty awesome especially the first time , also the huge creatures trying to eat the ship. * Obi-wan riding…
Hiya Guys, I started out on this project to create a really dense looking fish market, inspired by the Tsukiji fish market (which is going to move from the current location to a new one, although that move is now delayed) But I decided that it would be nicer to merge this with an itch that I have been having for a long…