Looks pretty solid there to me, you may want to look into the differences between Windows 7 home and Pro, I'm not sure what you're missing in Home but probably something. You can also get an "OEM" version of Pro for about $140, I think this has some sort of limit to your hardware config/how many times you can install it,…
I would definitely get a larger SSD, the sweet spot is 250 GB now. If you want to stick with Samsung their 250gb 850 evo is a only a few bucks more, but Sandisk has a 240GB SSD that is actually cheaper than the 840 EVO you had listed. http://www.amazon.com/Samsung-2-5-Inch-Internal-MZ-75E250B-AM/dp/B00OAJ412U/…
Looks like that detail overlay you've put on in Photoshop is nuking a lot of the underlying normalmap detail. How are you applying that? If you're generating from the NVidia filter, make sure that you set the layer's blend mode to Overlay, and to Image -> Adjustments -> Levels, change the channel to "Blue" in the drop-down…
You know I actually had pretty bad issues making my grass for the marketplace look good. There are a few basic measures you can take to get it looking decent. - Turn off tangent space normals in the material properties. - Get a constant 3 vector and give the values: R= 122, G=122, B=255 and plug it into the normal map slot…
This is what I got from that other thread, and it isn't answering the question is it? It's not about upgrading from V3 to V4 in the slightest, it's about upgrading the educational license to a pro license. Steam sells both the educational and the commercial version, by the by: http://store.steampowered.com/app/100980/ The…
pthomas1172 thanks for that info! commander_keen, what's the trick to averaged specular baking, any current tool that can do this?. vargatom I think you might be mistaken, I don't think wellspring has specular or normal maps. I think the normal map is used to generate better lighting which is baked into the diffuse later…
I did use a lot of reconstruction pictures for refs, but it's not like 1000,000% historically accurate or anything. I used the real thing as a base (mine has the same ammount of arches and whatnot) but I did take quite a bit of artistic liberty in colours and other designs. I chose the whiteness simply because I love that…
The biggest issue with your texture is that your edge wear is applied uniformly across pretty much every edge of the model. This might seem like a good idea at the time but it doesn't look natural and just washes out the bevels in your normal map. But that's not your main problem... You mainly have a presentation problem.…
What is weird about it? That got to be the way it is because I didn't feel like chopping up all the polygons when extruding the stairs. So I just edge extruded the last edge and made single poly stairs coming out of the raised part. Then I made that concrete bit to cover up the sides, and it raised all the way up to where…
Sa74n: thanks for the big up : ) the wood is quiet low res, none of the textures are over 256, but there are a few of them. i'm going to be baking in some more detail so maybe i should up the res? zenarion: agree with what your saying, i'm going to add some cloth to the sides to come down, so i'll revisit the uv's and…