Yeah this thing is gonna be crazy money. I remember the old one was around $2200 for the base model. I mean, it's obviously gonna be at least $1199+ since that's the base price of the current 13" MBP, so I'm guessing $2000 minimum, probably $2500.
I beat it today - according to Steam it was 10 hours, which isn't that bad, though it definitely felt like less. The real OP one is Switch, since if you combine it with Bounce you basically don't have to worry about enemies fighting back 90% of the time. I used Get( Bounce(), Switch() ) to great effect. The real fun one is…
@JoBritt I am using an approach similar to star citizen/alien isolation which uses weighed vertex normals on chamfered geometry for the panels/construction of the environment which means you can build out different forms without having to worry about normal mapping them. Unique and tiling assets such as the bed, sofa and…
After more research, I guess the compiler messed up on the compile of the plugin. I guess you need to set "embed manifest to no." Here is more info here: http://channel9.msdn.com/forums/TechOff/22266-Side-by-side-screwup/ I am no programmer, so if someone could maybe help me recompile, that would be awesome. Sorry if I am…
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…
That gross green color in your normal map usually means you have flipped face normals. If you work with Backface Culling on, you can catch flipped faces before you export. The UV unwrap feels almost like an Automatic Unwrap. There are a lot of elements that could be stitched and some that could be stacked; some of your…
I've been watching Blender's development for a while as well and have accumulated a few links for when I finally decide to give it a serious try. Maybe these will help if you haven't seen them already. Blendercookie 3dBuzz Blender Fundamentals, 1st Drop ralusek's Blender 2.5 Crash Course (Not For Retards) thread. EDIT: All…
I've been following blender's development for a while and I believe that once 2.5 is out it will battle with the big boys. Here's what it can do regarding animation: http://vimeo.com/2274969
Wake: That would be brilliant! Yes please! I will post a production timeline and even pathway and a project brief and art style/narrative, which I wrote to speak to the look and feel of the character I am building. No its not an art class at all unfortunately, I am actually studying multimedia and majoring in 3D, and…
hi there its a good start but i would get rid of the black at the bottom blade and maybe lighten up the dark grey of the blade it self and also some slight color on the blade would do good too. here is a example how u could do it http://3docean.net/item/simple-short-sword-03/223347 cheers