Thanks Pior! That's awesome. I remember when doom 3 came out... I think I was like 11 or 12, or something. I got to the point where a guy was trapped under a door, screaming for help. When I walked near, he was dragged under the door to the other room by some horrible spawn of evil. Then I stopped playing.... Adding the…
lotet : maybe it's because of the FOV, the scene seems deformed I'll have to correct that, it shouldn't look so long. Well I had to adapt the proportions of course, it's not like the concept, and I added a lot of stuff too. But I see what you mean. Quick list of stuff I'll change/add : - FOV - adding some spider webs maybe…
I decided to start from scratch with demon souls and last time round I was a priest which was kinda pants.. now Im a templar knight with long sword and shield. Got almost to the end of the castle and and decided to be greedy and try and loot bodies when the dragon was near the bridge it flew back and did a george foreman…
nice cascade effects :) have you thought about giving the flames some movement in the texture using a bump offset or using a noise texture. Also, have you thought about making a fire animated tile texture, that way they would all look different when they spawn. I like the ice fx, I've been trying to make ice grow from…
Yeah the new players to the game can be frustrating to get some teamwork going, trying to keep my patience. :) Wish some would atleast watch the tutorial videos, I played a match as Aliens and at one point where taking down the armoury instead of the phasegate while Marines were constanfly spawning through and killing…
heh, the first texture doesn't have two versions. i just forgot to tone down the post processing in marmoset in the cylinder scene and it kinda screwed up the contrast. here's what the regular version of second texture looks like on cyllinder: i put it in portfolio for now. i think i gotta tweak the normal map of skin…
I can see the improvement, the last one looks more solid too me! Maybe the handle lacks ''material'' compared to the blade etc. Little dents in the leather, stains etc. Now that you're close to the end of this little project, I really suggest polishing more your next work, or maybe the last sword! I'm not saying these ones…