So, I decided that going linearly out from the control points wasn't enough warping damnit! Now you can do whatever the fuck you want. (small orange dots are placed procedurally, if you move them to any custom position they turn red - right clicking sets them back)
There are functions like CheapContrast: The CheapContrast function boosts the contrast of an input by remapping the high end of the histogram to a lower value, and the low end of the histogram to a higher one. This is similar to applying a Levels adjustment in Photoshop, and pulling the black and white flags in a bit. The…
Hi! I dont feel that I'm good enough to give you any good feedback, but my overall thought was that the character felt stiff/mechanical. Ex: when the hands hit the table at the start, the lower arm rotates up mechanically and after that it goes forward and hits perfectly. Try to make it arc more, make it swing up above the…
I have officially licensed the Bauer LTD. Catfish for my game: I also have some early polygon models built from cad data: My largest 3d scan so far. 1300 photos and 56 hours of processing time. I need to be more deliberate with my photo taking on objects this large. It takes so little time for me to snap off 1300 photos…
Using morphs will lead to the parts changing size because they only work linearly (unless you use 1 per frame) This sort of thing can be a complete sod to set up but a simple case like that should be doable - I'd try something along the lines of a reverse foot lock to start and see what happens.
These phenomena are all forms of iridescence, and they are similar to Newton's rings. The oil slick is typically known as a "thin film" effect. Light partly reflects from the surface, and partly passes through the thin film, then reflects from the layer underneath. Different colors arise when the film thickness is an even…
At last have a time to visit a forum!:poly124: Easiest way is like Eric said use B]curvature[/B preset but disable all sliders except B]sharp[/B. Another is to create it like DDO is. 1. Make two copy of your base normal map layer. 2. Invert it both. 3. Show on first layer only Red channel and on second one only Green…
Hm be careful, as far as I know are those cards mainly used to improve viewport rendering speeds and not for offline rendering, as nearly every offline renderer uses CPU only. More cores = linearly more render speed (right?), so make sure you have a CPU with 8 threads or more. (i7 or 8 cores AMD or higher, i5 only has…
I did some googling and found this post made by Noah Alzayer, TD at Insomniac Games: "Yeah, for most cases of doing simple quick stretch, we just use translateX of child joints (or Y in your case if you choose that as your down axis) and then if there's a character that needs to have scaling for puff up kind of things, to…
Some old links I used when my dreamcast was going a bit skatty. http://forums.gamewinners.com/forums/showthread.php?t=408639 http://dcforums.co.uk/forum/index.php?showtopic=37743&mode=linearplus http://www.dreamcast-scene.com/community/ http://dcemulation.com/phpBB/