So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Hey everyone ! Im currently working on a big school project and i came across this 3D model with crazy reflections, iridescent texture, IOR and thin film effects. I've been googling for a few days already, trying to know more about all the 3D related stuff, but i'm still quite not sure what software i should use to get a…
the old thread is gone so i feel forced to open a new one D: obey me leet breakdance skillz untill sombody can tell me how to activate thirdperson view in hl2dm we have to life with ragdoll shots only... the hair intersecting into the cap andthe arm intersecting into the gloves isfixed allready ... before somebody asks yes…
I'd like to know how to make to put the images in the middle of the post, but until I learn how here there are some more images of the work in progress attached. By tomorrow I think I would have finished the chest already. I'm thinking in making a video of the process of the clothes or some other part. Would you like it?
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
Good work so far with the modularity. I'd pay a little bit more attention to where the beams line up in your modular pieces. Like, in this type of construction, a 2nd floor column would never be larger than a 1st floor column. Also, vertical members tend to line up, but that's not a hard rule. And the ends of the arced…
I feel like you are doing too many things at the same time + you might benefit from just sticking with 1 thing and finishing it Also with sculpting I think its best to try and not just draw lines on flat planes to try and give the illusion of detail, its better to actually create realistic depth in the model, because the…
Yes it's kind of along the lines of what I'm after. I guess there's a very fine line between what can be rendered through real transparent geometry and what can be made with texture manipulation, even as I come closer to exactly what I was after it looks a lot like something that could easily be mocked up in substance…
take what you can afford to live on, and continue to perfect your craft. finding out the common wage for a 3d artist and hard lining your employer may backfire. Add up your bills, your food, ect... add a fun time 100 dollar bill and do get moving on the project... Im currently freelancing and my employer is in the same…
Hey man, heres a few things I do to keep things straight in PShop when I'm working on building concepts (most of what I've been doing here at work, so I've had a little time to come up with a process) 1.)Lay out your horizon and vanishing points using guides, as they can be dragged far off the canvas, and will remain…