Hmm true, we might move the camera higher than the rooftops. I might end up having to put more detail in there. :) It's okay for now though, I'm not doing anything to completion just yet. We need to settle the artstyle and balance all the textures in the end anyways. :poly117:
Don't think so, no. The idea is that if you drag from the left to right will be at most 180 you've dragged the left end of the sphere to the right end. But you could also try flicking with alt + RMB to continue the rotation once you release RMB. (I use trackball rotation with a mouse)
Damn, they will need to make something with predators... cuz they are they are the ass kickers. I think we may be very hyped with this film. With alien you don't see the monster until the very end, and you end saying huh? Watching the new trailer i had the same feeling of playing Metroid :)
Bigjohn, You loose "good" points (forget the real name) when you dissolve the bodies, adding more chaos or whatever it is and leading to the "negative" ending. If you knock those guys out and hide the bodies instead you get the "positive" ending instead. May up the ante for you.
STL Check modifier is one way to select various things. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-4C0D058C-4196-4D05-BE68-981E7FF68C7F Also there's Xview. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-26CAF521-851A-4F91-8937-C44B40BB20F2
I tried DIY-ing a cintiq once, while it was nice to break open TFT's I ended up breaking them all eventually. Especially the connector is extremely fragile. If you don't know what you are doing, you'll most likely end up breaking stuff to be honest.
His thumb has been bothering me. The end joint of it looks really stubby. Just from looking at my hand, the end joint is as long as the one before it (measuring the inside of the hand, from the thumb's insertion into the fat+muscle of the palm). Yours is missing the clear insertion point as well.
yeah it lofts from start to end and you can change that shape within the loft, from circle to square how will it decide where to start or where to end? unless everything should be handled the same, but i fear it's just not made for that as it's like 100 years old and not touched since that time.
This movie was totally enjoyable from start to end, had also get used to the artstyle first but in the end it just fits, with Rango prolly one of the movies i liked most watching this year. Only little nitpick compared to the comics its a bit tame, needs more Haddock swearing.
Thanks Bugo. Working on help documentation as we speak. I'm already at 16 pages filled with useful information and example images. Think I'll end up with 20+ pages. I will have spent more time writing the help docs than the actual shader. Hopefully it will be worth it in the end :)