"Yeah, here i was having trouble. When an object falls, does it do so from it's center? Head? Feet?" I'm pretty sure it's the center of gravity that you should track when things are airborne. Here is a good playlist for animation physics: https://www.youtube.com/user/AlejandroLuisGarcia/playlists?shelf_id=4&view=50&sort=dd
Had to rush to take this quick screenshot before work, but I'll be doing the stylized environment! Still just 50% of a blockout. Will probably do some quick sculpt and put most of the same materials on the same texture sheet. Thinking of using UE4. Hoping I have some free time tonight to keep at it! Awesome work so far,…
image dumps coming up. first off. first 4 pages of Horace and Otto done with my new scanner i bought for myself for Christmas. I've also got about 50 life drawing pics from the last year that i'm gonna post but i'll leave those till later tonight when i'm not so lazy.
Update 1.16 is out today! I've added some new features like : - How to play screen - Episode selection screen (for future expansion of the game) - Engine trails behind alien ships - Halving the cost for upgrades ( 1. level cost only 50 coins now) Enjoy https://play.google.com/store/apps/details?id=sk.Memex.SpaceWars1Beta
For now I am done with high poly. Might add some velcro and thread detail in there, but for now the main stuff feels done! My wife got me a Quixel suite for Christmas (its 50% off today) and I plan to do a look dev soon, just before I do low poly. Hope you like it!
Shouldn't games be faster as well Just as beautiful. This Voxel idea will just make things slower. Lately games have been at a 20/30 FPS norm. However it would be nice to see them reach 50/60 FPS like the old days. Getting used to polygons just is helping that more, Games been slower than usual.
Eye studies: The bottom grey line is basically the isolated colors of the eyes. (I just threw a 50% grey luminosity layer on top) Interesting how similar the colors are for the different skin shades. I found it kinda strange how little the colors of the black skin stick out from the rest. I definitely learned a lot from…
The screens are made at 2560x1440, slightly rgb shifted at 50% opacity and another pass at 25%, then scaled down to 65% of its size to have the rgb shift below 1px size and somewhat subtle when viewed without a zoom. i don't do classical CA as it tends to get very strong around the outer borders of the image for obvious…
I don't think I will be getting Mass Effect 2/Army of Two or any other EA game if the ads/plugs for buying shit is as ridiculous/intrusive as Madden/Dragon Age. Also, Army of Two demo wanted me to sign up to play online. Not gonna happen, specially when I already pay $50 a year for Gold.
Ah, ya I just read that after I posted. That's too bad for the Montreal people. It's possible there have been layoffs in other studios as well that were just never reported. There have been fairly large layoffs/reorganizations here in Van (50+ people affected) that have gone unnoticed, so it's hard to know exactly what's…