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Re: WIP Portal Basement Concept
Reply by
Jimonions
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Jan 2014
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3D Art Showcase & Critiques
Yeah you're right about that. I need to redo the entire foreground because its just not doing right.
2 results
Re: Max Viewport Distance. (Too Many Verts)
Reply by
Neox
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Nov 2007
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Technical Talk
right click on the viewport settings (where perspective, top, front, right, bla is written) and then click on viewport clipping
Re: I hate furrys now.... so much
Reply by
HonkyPunch
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May 2005
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3D Art Showcase & Critiques
blatent stupidity? errr...right..i don't like the model much, either.....i dunno...something not right with it...
8 results
Re: UMP 45
Reply by
Skummel
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May 2012
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3D Art Showcase & Critiques
Ended up real nice man. Shiny in all the right places! So right, I wanna touch it
5 results
Re: Dark Souls 2
Reply by
MrOneTwo
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Jun 2014
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General Discussion
Yeah same here. There is nothing wrong with making more content for the game if it is done right and it can be done right.
23 results
Re: Light Maps in 3Ds Max
Reply by
Delerium
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May 2011
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Technical Talk
No need to save and load uvs, just right click - copy - switch to second UV and right click - paste.
Re: Purity Test, y'all!
Reply by
Cubik
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Apr 2005
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General Discussion
99%... oh well, it's seems like the average for my age is 95% so that's not so bad... right, right?!?
2 results
Re: Sketchbook: ProperSquid
Reply by
SimonT
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Nov 2010
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Digital Sketchbooks
nice. i'm also trying to learn drawing hands/feets right now :) not that easy to get the masses right.
2 results
Re: WIP - Zhang Ziyi Bust
Reply by
Forgetful
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Apr 2010
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3D Art Showcase & Critiques
Right of the first image I assumed it was an asiatic women so you must have done something right ;)
4 results
Re: albedo map is total black
Reply by
EarthQuake
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Aug 2020
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Marmoset
In Toolbag, right below Albedo there is Diffusion, this is currently set to none. Click the little arrow on the right and set it to Lambertian.
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