Hello everyone I'll explain the whole problem just in case I'm just thinking wrong ^^ but essentially i'd like to fetch the tangent basis of vertex (in world space) So I'm building race tracks using a 'straight' mesh that i bend using a Flow path along an EP curve. I need to parametrize that track using a serie of…
Not just saving it to a variable, deleting it afterwards, too. Launch task manager to see the RAM usage of 3dsmax process and see it rising with ( local t = Teapot segments:64 for i = 1 to 1000 do t.mesh.verts.count) and now compare it to ( local t = Teapot segments:64 local m -- one variable to hold them all, outside the…
we handle projectiles with Simulated_space = Local, and often the Stretched_ Billboard (so they stretch with speed and orient to cam while aiming into a location) and if it needs to leave trail fire bits or smoke use another set to _World space grouped with it. we move it and use a sphere_collision component to do a hit…
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Hi all, I have a content management question hence I thought I might as well ask about it here as it might relate to the kind of software linked above. Let's say I have a file (it could be of any type, but mostly images really), somewhere on my local machine, at an arbitrary location and on an arbitrary hard drive. Is…
Just finished up this one week project. =) The goal with this one was pretty simple: challenge myself to focus on lighting, composition, and level of detail, and see what I could realistically create within a short timeframe. I wanted to build a small, contained scene and really push the mood. Aiming for that “something is…
Meanwhile in Unrealscript, I was making subclasses ect. For a 2D scroller based game i'm working on, BUT! When I go to compile I get this error: ''Error, 'Set MeshVisibility': Bad command or expression'' I don't understand why I get this error :poly122: Can somebody point me in the right direction please! Heres the code:…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
sorry about that, I was not behind a computer - I had a similar trick used in some related issue with my texTools somewhere. But it seems that it does not contract the selection towards the outer edges the way you would usually expect it. Anyway since I like you I wrote a script for you- its not fast but it should do the…
My biggest critique on your portfolio is: bigger images! this is what i see on my 2560*1440 monitor: this is what i see on my 1920*1080 monitor: I would make sure that whichever device you're planning to show people this on (tablet or whatever), that the images are big enough to over-run the screen and cause them to…