I've been wondering about doing something similar in regards to modelling individual muscles to form the actual body then merging them together to get a convincing form without having to faff around with trying to sculpt the forms.
And a paintsketch I did for the Handpainted Art Jam. Testing out my new photoshop plugin the "Magic Picker", practicing my color variation (tip from Faf @ link), and just wanting to do something fun.
Because Tor Frick! And Blizzard https://www.google.co.th/url?sa=t&source=web&rct=j&url=http://community.thefoundry.co.uk/discussion/topic.aspx%3Ff%3D8%26t%3D113648&ved=0CB0QFjAAahUKEwjY5L2U7onHAhXOGo4KHTlPAp8&usg=AFQjCNG1e6Dtt8pzPuqQ8-bLsoMDVl3Diw
I usually use dup special instance and mirror over when the model is complete, bit of a faff if a mistake is made as you have to delete one side and correct it, then re-mirror. Still my preferred method :)
Arf, I thought Kimon Nicolaides was a class in austria, my mistake. And yeah, a beard, a nose, just a feature that gives you direction or character, it adds a lot for the effort it takes. So what's your field of work?
How do you move a face(s) along it's own normal? (ie. inflate). I've been faffing around trying to do that for awhile like it worked in Silo but no luck.
I think that particles might be best tackled at a post process level at this point, in software like AFX, Hitfilm or even Blender, all of which make it really easy to add such effects, only my two cents here.
Thanks guys! I apreciate it, Im on AFI (awaiting futher instruction at tech school.) So I have some free time to spare. ill post back if im successfull or have more probems. thanks again!
I hope the video will go online, Zip couldn't make it and even though I was there I had to go afk twice for like 40 mins and I missed the texturing part which was what I was looking forward to.