I like the banners, but you could still introduce some more colors into the environment as a whole. Right now its the earth tones of the buildings and the two color banners. Maybe add a blanket hanging over a windowsill, make those signs more interesting and readable etc. One of the biggest problems right now are the dark…
Hey guys, thanks again for the ridiculous amount of motivation you give us with your constructive feedback! About the fresnel: I took the model to Marmoset yesterday and played around with lighting and fresnel a bit, but with moderate success so far. We'll see if I can get it to work. @re.wind: Thanks! You would shure be…
I definitely think you need to work some more on RoBr0. He feels very soft despite being made of metal, especially around the "face" area. Also he needs a stronger spec I'd say because right now he's very matte looking, not very shiny you know. Even if he's been beat up and grunged to hell if he's made of metal that's…
look dude people on here are trying to be nice to you about this, but your kinda embarrassing yourself , suprore (even though overly brutal but still to the point) Made the point that you need alot of work. first off polycount really isnt a site to "sell 3d models" that's more like turbosquid and such (and even to sell…
you have those wierds edges because of the smoothing, i dont have a lot of time to explain that but maybe someone else can, but you have to change smoothing groups in different areas Also, you have a lot of horrid edges. The bridge of the nose between the eyes for example, what you have made there is two faces that do not…
Hi , i have yet another problem. This time i have a probleme with lightfunction, i can add a light function to my dominantdreictionallight, but i can't add one to any other light, does somenoe know why? edit: found by myself that only certain type of light can activate the light function. I made a little list really fast…
Your stuff isn't bad, but I do think your presentation is a bit off. Your framing is what bothers me the most. The first image on each asset is the most important and should showcase your model in its best angle, imo. In contrast, if you look at the first image you have for that axe - which imo is a well done axe - it's a…
This is coming along great! My biggest issue right now is the contrast and lighting. You have a lot of pure white and black spots. The white spots are usually okay with such a bright setup, but I'd look into adding a soft skylight to bring back some of those darks. Your earlier shots looked like they had a lot of ambient…
Thanks for the advice. I've cleaned up the Rock texture on the walls right now as that was really bugging me because of how unreadable it was. I was playing around with my ground texture and it looks like I might just have to redo it as it is very noisy. One thing that bugs me about CE3 is how textures never seem to look…
Err... objects with 100% self illumination cast shadows on other objects, they just don't receive any shadows. The stick on the left is 100% self illuminated. You might of turned off shadow casting for that object in the objects properties. Or turned off receive shadows for the ground plane? (Select object, right click,…