Cthulhu's Blood World Cup damn it, now I want to place some mutant league games Edit: my second fave = Exquisite Love Corps Double edit: 'Boring Manlove Fight' and 'John Romero's Wheelchair Kids'
Thanks, SCB! I think there is plenty of geo around the neck/jawline, but I'll have to see if the weird shading is something I can fix by adding more geo, editing the diffuse, or editing the normal map. We'll see. Thanks!
I usually apply a turbosmooth/meshsmooth modifier on top of the editable poly and then just toggle the "show end result" button. That way you can edit the object and see the changes in how the Sub-D model looks in real time.
Another update woooh! My first time painting armor, its really coming along quite well i think :P EDIT: I'm calling him finished! Time to make his sword and accessories! EDIT: BRIGHTER!
file->summary info, or use the polygon counter under the utilities tab (the hammer). I think they both count quads as a single poly if you're working in edit poly, if you're using edit mesh then they both show tri count.
Editable Poly FTW. I am not Max expert (Maya for modelling, like yourself, though I use CharStudio for rigging/animation and Max for exporting), but I think Editable Mesh is a relic and doesn't have any real use.
if you pass through newcastle I'll be up for a beer trains are really expensive but if you book well in advance it helps a lot edit: there's always the megabus edit again: this should give you an idea of train costs: http://www.nationalrail.co.uk/
xNormal maps: AO: Normal: zBrush: AO: Mudbox: Normal: Pre-green channel flip: Post Green Flip: **Edit** Switched from Ray Casting Method to Subdivision method, got this result. A lot closer, but still some artifacts: Pre-green flip: Post: **** zBrush won't run a normal pass without being able to step down a subD level. As…
I plan to show them to my daughter in IV-VI (non special edition) then I-III, or "chronologically" not logically. Then if she wants to view the special edition versions she's on her own. It was a story told in a specific order, it doesn't matter if that was on purpose or if by accident, thats the way it was told. I'm not…
You'll end up with two maps one will have good ends the other will have good sides. It's really just a matter of layering them on top of each other in Photoshop then erasing out the bad parts from the top layer. On more organic shapes it can be better to just push the cage outward evenly just enough so that it encompasses…