Right... there's a feature called "Use default materials" under the shading menu for that viewport. Apparently I had somehow managed to enable this. *Head hanging in shame*
no, this is a basic skylight + default renderer, its really nothing fancy at all, the render takes like a minute at most. this is genn's model btw hello verm
The trailer has been uploaded to Gametrailers.com which mentions that the game is being pitched for PC, althought that might be the default "we don't know what this is supposed to be on".
quads are for losers! thanks chad, but i really wish there was a way to do this with the toolbars, it seems silly the default toolbar has this feature, but you can't customize it
The default Tangent Space attribute for the model *should* be set to auto-detect, but left- and right-handed winding order can be specified, this might fix the problem.
His script replaces the default UVW Edit Window script. Rename \3dsmax8\UI\Macroscripts\Macro_UnwrapUI.mcr to Macro_UnwrapUI.backup, then put Chuggnut's mcr there, named Macro_UnwrapUI.mcr.