Thanks! Here is a small update with a proportion blockout: I'm working my way through all of the metallic parts of this character's armor, since those seem to be the most straightforward to create. After doing a little research, I've decided to make the pants/neck armor with a brigandine material. It's a little daunting,…
definitely knock that base body mesh out of the park before you get too far into the details. Since the skull pauldrons are so large, definitely focus on those too next. Check out DarkSiders game sculpts for some insight on how to sculpt with strong planes, generally it's feeling a bit squishy and undefined. Don't be…
Ok. So say I have a machine and the head, parts and body separated into groups. Should I unwrap them as if they're one model, and use the entire space, or should each particular piece only take up a portion of said space? Also, could I just select the entire group and unwrap that way? Or would that cause issues in the…
Hey, everyone! Didn't have time to work on this model for a while, but now I'm back! This time I'm done with the drive train. Took me some time and a lot of reference photos to figure out all the mechanical parts. I think it works. I'm sure in real life this vehicle would fall apart on the first bump, but hey it's an art.…
Thanks for the info Der. Smoothing groups are a thing in Max that I will admit to not spending too much time with. The hardest part of these little challenges (apart from finding the free time) is the time constraints. I'm considering starting to give them more time because, in all honesty, 30 min just isn't long enough to…
I also wonder if you will end up adding parked open cars in the street like in the trailer. That would probably come in the latter part of your process i would guess. If you decide to. Also what caught my eyes are the staircases which are empty. In the trailer they were full of trash & trash bags and definitely adds depth…
Hi! Were you going for a really clean look in regards to the street? I think your city part of the scene would benefit from some scattered objects, maybe some parked cars? Bike racks?Sidewalk stalls, something that shows that people inhabit the area, at the moment it feels a bit deserted :) I really like where you're going…
So it's my first time using DDO. I do like the program. I had issues with it crashing but a part of that is from needing a stronger graphics card. I am done with this I think.. I may tweak some changes depending on what people say. I believe he is around 30,000 tri's. I forgot to triangulate the pants (silly me). Right now…
Sorry I should have mentioned this is in no way done, and my texture is a mess at the moment. I haven't done the texture for the arms yet, and that space I plan on filling in with his watch, shoes and wrench. However I realize now there's no good reason to have the pants so large and the shirt so small. I think I will…