The character seems too small for the environment, unless the dungeon was designed by/for giants. Doorways appear to be ~15' (5m) tall, with 25' (8m) ceilings. I wonder if the environment would work better with darker ceilings. On the skeleton, I'd probably add some asymmetry to his(?) clothes - make one pant leg reach all…
Hexify (and anyone else that commented) did a great job. Just thought I'd throw a few other things your way. I do want to echo the camera though, that's important to fix up, perhaps the most important thing that you want to fix. Other than that: - The punch at frame 12 needs some follow through. It stops abruptly which…
Not very. I have to keep this quick because I'm on my lunch break but consider the following. 1) It's quite possible to skip college and, just by portfolio alone, land a job in the industry. I do not recommend this approach though. It's a high octane industry and having a degree to fall back on for other things is a good…
that first step is way off balance. he looks like he's about to fall over before his leg moves. and don't just slide the feet, bring them up and down some, then heel to toe them to plant. move the left foot first. moving your back foot is a little unnatural. Best thing to do is stand up and act it out, it will help a lot.…
I'm glad you guys brought this up. Generally, I'd say the use for Twitter is entirely different from Facebook/MySpace. Don't gawk at the idea and usefulness behind it just because its categorized as a 'social network'. It gives me, you, and anyone in-between, a chance to follow and listen to people that you generally…
W-C, You've caught a few of the concepts of the game from the characters so far, so I must be doing things right. The first guy is expected to be pretty average Fighting Game default guy. The last guy is partnered with the Dominatrix. More details will follow. John_W, thanks for the kind words. There are things about my…
Thats not going to work that well, especially since the labels aren't transparent, or as reflective as the glass. Take your diffuse shader (the one with the brown and labels), and make another one to use for transparency and reflectivity. Make the background brown white, and the labels full black (no text inside). Ramps…
There is a new video demonstrating Wall Worm Model Tools sending an animated model straight to the compiler: [ame] http://www.youtube.com/watch?v=z74zF4W1fVg[/ame] The tool is now at version 0.95 with the following changes: Version 0.95 released on 12-24-2010* Added skinned mesh support. Now you can export meshes that are…
It's not that you grabbed actual reference. It's the fact that the metals aren't appropriate for the tank. Look at the reference I sent you. That metal is not the same metal you used on the tank itself. Look at the grunge and how inappropriate it is. No tank looks like it's been constructed from the same materials as a…
Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…