Thanks dpadam450 I guess I missed that area. Changed it. @AlexCatMasterSupreme- are you talking about those floating A's? (those are just place holders) not meant to be a mesh. If not can you point out what you mean? @zbyszko- thanks dude
Haven't gotten much detailing work done, just playing around with the overall concept. I think with this iteration the thoughts floating in my head are finally comming together. I think now it looks more interesting and fun to bring to completion.
I'm a little curious about what exactly the benefit of using it would be. Especially with things like Marmoset and UE4 floating around, and even Maya having a PBR shader built in (not sure about Max though). Is there a specific reason for wanting to use it?
That video is nuts. In six minutes you go from being able to walk and drive in a clear street, to seeing an entire building floating down the road. Takes some courage to be standing where they were standing, from my point of view.
I have two projects floating over my head for this month but I might try to do a bust for one of these concepts. Technically that's not part of the challenge, but it would just be to show support. Good luck everybody. Be sure to focus hard on anatomy.
Nice work. One thing that jumps at me is that you have too much AO baked into the color map. I think that's the reason why the jacket collar appears to be floating, as well as the belt areas having too much dark outlining.
Seems accurate to the real deal. You may want to consider adding the holes into the front bit, even if just floating detail. That might help break up the big blocky area that is the foregrip. Continue though. I want to see it textured.
Depends...I saw some floating rocks and bushes in most Bethesda Titles...sometimes I see some texture stretching or holes in the geometry, but I don't let that lessen my fun...gameplay issues/hickups are much harder to ignore...
This is the shape of low poly mesh. High poly is the same + subdiv (supporting loops keep the shape) and roof tiles. My intention is to bake tiles as floating geometry. I'm not sure how to make them occupy the same space, they would not be visible then?
The floating platforms look really repetitive but don't worry ill be adding alot of junk to break it up also gonna add different style platforms here and there. the levels coming together now hope to have alot of progress over the weekend.