Two things: 1, you really ought to sell these all individiually/in small themed sets on the Unity store, with a link back to the gametextures website in the description for each. Look at it as an additional marketing avenue for the subscription that also leverages your collection for another revenue stream. I'm really…
I don't think it really makes any difference, reels are still useful and for me the cleanest and best way to show work off. An online folio is definitely a good idea, but its still leaves some level of interaction of the viewer, which can be unpredictable, so you still have to keep it clean and easy. A reel leaves no doubt…
It really depends on a lot of factors. Substances are small, footprint wise. Even if you embed a bunch of bitmaps in it, the compression will make it most likely smaller than a regular asset. Then the substance can be generated at different times: install, loading or run-time. The only performance hit you may get would be…
I don't know what your typical contracts state, but every full-time game-industry contract I signed prevented me from selling my own work while working for an employer. This would limit my opportunities to smooth out the dips of income because I couldn't have a second stream of income from my work. Working a job outside…
Yeah, it's pretty decent but there'll be drawbacks. As mentioned, you can't have dynamic shadows or any other effects that require render textures (including deferred rendering) without purchasing the Pro version, which is $1500. Aside from that, you can do pretty much anything you like. The shaders are fun to play with -…
ok I have a question to ask, right now im rebuilding my website this weekend, now right now Ive made my site SIMPLE html, I was planing on making teh characters// envrionment sections have individual thumbnails which goes into a new page that will have beauty/wire/textures of whatever it is. Same for envrionments, where as…
looking good! I take it this a garden bridge for crossing a small stream and so on? There are multiple construction techniques for these but the most common being more arched. For a nice touch, to really pull off a Japanesey style, did you consider posts at the ends? They are often red, round and topped with a bell shape.…
Welcome to Polycount juala. I like your scene :) It's sort of soothing in a way, must be all the blue. This is just a thought so feel free to ignore it, but I wonder what it would look like if you knocked out those blue panels in the ceiling and instead had beams of moonlight streaming in though the frame onto the floor at…
I think you have the wrong texture for cobble stones. It Looks to have lighting info in the diffuse and normal that came from a photo of a brick wall. When they wear, they don't chip and have that many hard sharp edges but more rounded and dull. Like rocks in a stream constantly being worn down. Unless the lighting is…
Do you have a 0/0 bytes Dota update in your downloads ? That was what blocked it for me, you have to enable Steam Beta Updates in the Steam settings, it will download the update and then I could start the Workshop Tools.