I find doing the above is a good way to start. I then stitch it back together and try to preserve proportion as best I can - max has really powerful relax tools which help blend the shells together. I try to avoid too many shells as it can have an impact on LODs
I think 16 means the total width between the shells. And around 16 between shells should be more than enough for a 2048. It's not really an exact science anyhow. Test and see in your target hardware. Different games will filter the textures differently, so you may never see any problems.
I follow ya on all but "diagonal UV shells." Does that refer to UV shells in the map that are located physically diagonal from each other? Does this negatively affect things? The workflow I followed for this was to unwrap the whole body and then split it into pieces to make the sculpting less intensive and not drag down my…
here is the ZBrush screen cap of the rescue pod. This Rescue Pod is actually designed by a Chinese in preparation for the 2012 Mayan end-of-the-world predictions. NOA is along this theme as well. there are many similar pods designed in real life for tsunami but i like this one because of the big text over its yellow…
@Spudnik and Vlad, there's ways to criticize work without being complete assess. Saying there's "virtually no actual work put into it" is also a bit much. The particles are definitely updated to tweak it to the ice theme. It's not just a hue shift of her stock particles. That being said, I agree it's not that fitting. It's…
Well, casual game - Make a simple "cookie clicker" where you water plants and they automatically grow, flies attempts to eat on your plants thus destroying them so you need to swat them away, once a plant is finished you need to click on it to collect it. Then you could throw in powerups that water all the plants,…
Interesting, I thought that Uncharted was really the first time characters felt like actual people and not video game characters. Animation in the Division is great and the quality of the art is top notch but the characters just look like generic video game characters, there is no emotion, barely any facial expression, the…
@eld: Never assume anything. Just because Beta is out and being played doesn't mean they won't start tweaking things for the console market. I doubt they will, but never assume it. I was reading some comments somewhere that got me thinking. How will some of the spells work on a controller. Alot of skills in D2 need the…
Really nice colors and lighting, definately this piece has a nice feel which is very important, so good job! I feel your environment is the strongest tho, the character rendering feels a bit pasted on there because it is facing us and has flat shading. here's a few pointers that you might want to take into account in your…
Got a first draft up. Wasn't planning on showing it publically this early but it's the only way to get crits and iron out the kinks since most of my MSN and Facebook is full of people that doesn't give a fuck. I'll be doing changes to it and elaborate more as needed. It's a bit more text than I expected but yeah, not much…