? What does this topic have to do with all that? I was just mentioning that there is a lot of cost attached to securing a workspace and with the situation facing everyone working from home, perhaps some of it is an excess? Really depends on the business model and the size of the company and how it goes about its finances…
Because you're not promoting equality. You're promoting sameness. And to me that's what's wrong with this whole thing. If there was some sort of "No Girls Allowed" mentality in the video-game industry, I'd be right there with you. Equal-rights, etc. The fights to allow women in the military, or to get women equal pay,…
Is it just me, or did they pick a screenshot for that site that would portray the graphics in the worst possible way? It's a nasty screenshot and then some. Edited for consistency's sake.
Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…
Rob- I'm sorry bro, but management is like that in any company. I don't know why you're focusing your anger at the guy willing to do the work for experience/money. I don't have a 3d job cuz I haven't applied at any. I feel my work isn't going to give me a job, so I'm working on it and want to make sure my work is good…
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…
Ok now I think I understand what you are talking about. First off let's be *very* precise. What you are specifically talking about is the look of the top and bottom edges of the embossed details. In other words, this whole thread is about this and only this (which if I am understanding you correctly comes from a 2D to…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…