"I know, I know, [...]" @Justo : besides the confusion about edge extrusion, your second gif shows that you are attempting to grab components on the object itself in order to perform mesh editing operations. You pretty much need to unlearn this habit as you are wasting time and effort because of it. Instead you want to…
Hey Justin! ID reimporting is currently not functioning perfectly, so I'll address the missing ID colors - dDo filters colors out for noise, anything smaller than a certain amount of pixels will get culled. Try adding some padding of two to ten pixels around the ID in question and use that in a new project to see if that…
The tutorials that come with max (as cheesy as they are) can't be beat for learning the software itself. Youtube is a great resource too. Once you get past the program basics I suggest you check out the wiki here on polycount and if you want to fork out some cash, 3dmotive and eat3d have some really nice products. WARNING:…
[ QUOTE ] Illusions, did you even read what I said? Read my posts again, you will see that your points are completely negated. I don't care that "US" is top of the drop down list, that's not what I'm talking about! Go and read! [/ QUOTE ] ...you are selecting which language pack to use. A language pack includes a list of…
If you can't change the fact that your engine only supports 1 UV per vertex, then the path of least work may be to edit the vertex normals by hand, and re-bake the normal map. 1. Select all the low-poly body panels. 2. Add an Edit Normals modifier. 3. Select a pair of vertex normals along a panel seam, and press the…
Bitmap, awesome stuff =) Per, yea I hear ya. But I think what needs to happen is a few scripts need to either be written or if they exist already post links. Before libraries like this to be useful on the fly when you actually need them, I totally agree you need a way of sifting through it all and organizing it that's not…
Happens to a guy I work with all the time, somehow he toggles on trajectories, there isn't a KB shortcut for it by default so I have no clue how he was doing it. He didn't figure it out until he accidentally set more then one key frame and it made a trajectory path we could recognize. Select your object > right click >…
@authentic Thanks for trying to help. I took another look at Maya and it's actually not new to 2015, but only occurs in Viewport 2.0. So my problem is the feature where the manipulators change to super bright when manipulator handles are occluded by selected geometry. Anyone know a way to disable it? Oh btw a few other…
I've also got a ward I'm working on for chinese new year and I'm having a bit of trouble getting it to export properly. I can get the mesh exported and imported without error, but the animations don't seem to be working or playing. My (3DS max) process for exporting has been: 1. Select the skinned mesh and bones and export…
Quick question about smoothing the blue wire insulation for Unity. Is applying a single smoothing group to the low poly wire models enough to make it look nicely round looking? Looks fine in Max, but in Unity? *************************************** btw, here is the result i got thus far anyone interested. It looks…