No bsp . Biggest assets of buildings in background and smaller one except the towers are using general use materials . Towers (except the roof element) and smaller assets are using individuall uvwrapped materials .
For the roof texture I think it is a bit too uniform and you could push the color variation more. Here is a quick paint over it's a bit subtle, but I think it will help a lot.
Not sure you want to hear this but your lumber yard house, is a false front parapet wall, that hides a true gabled roof. False fronts where all the rage in the mid-1800s
Yep really solid start here. I think the broken roof sections are a great idea for some interesting shadows. The cool coloured lights also give a really Bloodborne feel.
Some more progress, got the roof in, needs a hell of a lot more work but it'll do for now I think. Next up is props and stuff. Any and all feedback welcome!
Unless you're modeling a high poly version, I don't think you would really even need to have the roof connected to anything else in the final product, as it's a stationary model.
Nice, keep up the good work. What are those things poking out of the roof of the bridge in the original concept? They break up the straight line of the bridge/arch section really well.
Based on some feedback I got already, I thickened the Roof tiles as they looked like thin paper and moved them a bit. I also adjusted the hight of the pool edges:
Looks ace! Any plans on some more bigger damage on the building itself? Like parts of the roof laying on the top floor and walls that collapsed? That stove came out really neat!