I 'd say your dwarf character is your best work now and pretty much the only one completely relevant to game character art. You could revisit the wonder woman with a low(er) polycount and re-texture her, for instance the gold parts seem very underworked. Perhaps do the same with the Hyperbot head and I'm not sure about the…
Just echoes really of what's been posted. Remakes of: Quake 3 Arena Kingdom Hearts 1 name it release 3 though. FFVII Fury 3 (old ass game, but I played the hell out of it cause I pretended at times it was the batwing) Slip Stream 5000 (similar game to the above, except racing, with a twisted metal theme) In all honesty I…
The mixture of languages on the posters is a bit odd - unless it's set in Quebec, I suppose. Pick the language appropriate to the country and use that throughout. Don't worry about the player/viewer being unable to read it; people have been trained to accept funny languages in movies for years now: Speaking of old movies,…
Well I have never watched naruto before so I don't think I can critique if the character looks like the character from the cartoon. But it is hard to give a critique of the character if he is covered in lots of folding cloth, could you show the character without the large drapery and the bottle thing it might be easier for…
Man, I love game art but the one thing that obviously makes me think twice is the job stability. At least, I think more about what kind of art will sustain my career longer and what I'm capable of doing. As much as I would love to join a AAA studio, the odds of making a successful game and not getting laid off are just so…
Plaster Wall Material Wanted to create a plaster material for the HallWay kit. it will be showing behind the wallpaper. I didnt want to use concrete for the Hallway, as I wanted to distinguish it from the tiled walls in the kitchen, as they will have a pure, cold concrete material. I wanted to show that the plaster is…
don't be afraid to put some lead on the paper! and use a sharpened drawing pencil. right now there is very little weight to any of the drawings. your shading is almost the same shade as the paper. look at the first two drawings. there is little to differentiate the forms of the faces from the white background of the paper.…
the pose of the robot itself looks pretty odd, he seams to be floating there, with not all of his legs touching the ground. The water there doesnt really help, because its hard to tell how deep it is, and it makes the leg in the water look totally disconnected, or like he's falling? overall everything but the robot is too…
its got a lot to do with diret x's architecture and the dx hardware as EC just stated. after talking with some folks that have been coding for direct x 10 this problem is over and done with on the next generation of PC games that use DX10 and DX10cards. sad thing is your going to have to get a DX10 card to handle it.…
I was working the morning shift at my old job (inhouse tech support for Comcast internet). I thought it was odd because when I came in there were hardly any cars in the parking lot. It all happened during my comute to work. By the time I got there, everyone was told they could go home if they wanted to. I ended up staying…