Welcome to polycount, First let me say Ive always wanted to do a model based on that flaming lips song. I must say your version of Yoshimi isn't that far off from what I imagined her to look like. Someone else did a yoshimi over at the eatpoo forums though it was much more cartoony. This is really cool. I hope you are not…
Thanks for all the comments guys, I tried to take all of them in account. I toned down the shoulder and upper arm muscles so they look less manish. Brought out a hint of her hips in normal stance. Scaled down her neck just a bit to give more of a feminine look. Brought her ribcage in slightly to make the breast appear…
Here I'm just rambling about how much excited I am about the character I made (what a loser right HA HA ha ...) You can skip it If you're not interested in what I have to say :neutral: Oh heyyy, Here it comes ! THE NEW THING !!! okay I know none is seeing this YET so none can judge me !!! I GOTTA... I gotta say... I just…
I seriously doubt this will remove the need or want for baking overall From what ive seen about the DirectX 12 presentation you'll have to cut up your meshes in chunks pre-import for this. And yes stones are clearly the best case for such tech. https://www.youtube.com/watch?v=CFXKTXtil34 Also whats the file size going to…
So we decided to change up the front of the helicopter. It looked too much like a bus so we decided to make it more like a huey/black hawk so it's more familiar and relatable. The process was pretty easy thanks to substance painter. I saved the stacked material I made for the corrugated sheet metal, as a smart material and…
posted these from this thread link NOTE: If you downloaded the previous files please delete those and add these to the correct directory thanks :) these now use the substance folders. Download Substance Tools Updated where the files go in. now all files go in into the basic substance directory unzip contents into Substance…
Ok, I should have read/understood the lore better. I had read about gore/Chinese market but don't feel bones are gory so didn't think that would have even been an issue. (I assumed maybe Valve removed SK because of the SK in Diablo3 being similar) I also understand the point of the other stylized bones. I just imported his…
All my experience of LWF is for TV and film, so can't say for sure with games, but I'd presume the final output of any game will still be 8bit sRGB or YUV or the like, as that's the output colour space monitors and TV's work in, and I'd wager what you've done in Nuke is double gamma correct it, as you've taken a grab from…
Hey! Decided to work on this again today :D I started working at 5:30PM. I'll start fixing what I listed above. I had a nasty crash about one hour in and lost a bunch of progress that I made on the hands. But you know the way it usually goes! When you have to do things two times, the second time is always quicker and…
Has anyone done much with cloth physics? Im creating a staff for warlock who's default one has 3 bits of cloth hanging from the top. I just wanted to have 1 similar bit of cloth but in a different position towards the middle of the staff. I tried just skinning it to the same bones as one of the default cloths and just left…