okay here is the official version Hey, fellow artists! There's a topic that's on everyone's mind this week. We're saddened, worried and dismayed by the news and footage that reaches us from the Ukraine, and we're anxiously reading reports from friends and peers who live or have family there, fearing for their safety and…
I think I'm going to call it done for now. I added the bones on the ground and adjusted the lighting to match the reference more (which was a challenge in itself) - I know some things are missing here and there but I wanted my main focus to be on the fence. I got comfortable with zbrush again and really found a passion to…
It was possible not to create this topic, but there are programs that do not work as they should, Some refuse to do their job at all, despite the fact that they work for everyone else.
Hi, thanks for your answers, they’ve been helpful. I will do further research on requirements on entry level positions in each field and try to decide from there (having to light the scenes well shied me away from environments but I might give it a second shot). Can you advise me on what my strong/weak aspects are or what…
At one point (on a Blog) I read that they might push back Max to 28 of April...don't take my word for it, but if they indeed had that option, it would have been a better one. EDIT: Because tools evolve, I'm one of those people who much prefers having PolyBoost and CAT already bundled in Max since I hate having to tackle…
here are few things i can think of right away. i haven't tried 2.0 yet so let me know how many of these or if all of these have been addressed now. * projection painting most of the game textures i make has at least 50-80% hand painted details like lights/shadows, dirt/grime, surface wear and scratches, fabric seams,…
It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…
Hi, I have recently launched my new Instagram account dedicated to showcasing and promoting our latest Unity Assets. I'm mostly focused on Unity Visual Effects, Shader and Post-Processing for games. New assets and video will be release from time to time, and offer a range of assets on the Unity Asset Store, both paid and…