The original retail price (Dell.com) worked out at around £2,000. I purchased it in September of last year; hardly any use to be honest. I didn't end up using it for my uni work; just ended up being a desk space saver.
Hi everyone! Gonna try this competition out and hopefully follow through the end. I've never done a stylized hand-painted character before so this will be the first and I'm sure there will be challenges ahead of me. I'll be doing classic Fiddlesticks but might alter minor design elements on him. Who knows maybe I end up…
ah, it's not bad, definitely adds more contrast. no matter what, you have a great sense for colors and composition, will be awesome in the end i think. your first scetches are already better than what i will have in the end :D do you have a portfolio/ website somewhere?
Also haven't seen the tut but, as Fwap said, the problem seems to be that the geometry ends where your texture should tile. If the borders are changed, you'll most likely end up with these gaps. I'd suggest extending the geometry across the borders and then sculpting inside a designated area using WrapMode:
If you're in a city it's always nice to see if there are some local printers who can help you out. Being able to see different types/qualities of print in person ends up being much less frustrating and you usually end up getting what you want.
I find answers mostly lacking, I ended up ticking a lot... My perfect examples would be FlatOut Ultimate Carnage and Burnout Revenge for 360. Both of them were just one furious, exhilerating experience right to the end, with pretty much everything done right.
I end up working 40 a week here. But my lead ends up putting in like 50-60 a week at times it seems. The oddest thing is even if I want to do some OT, I can't until I get the OK from my lead.
I'm just curious, why do you guys pick the same couple characters? Why doesn't everyone just pick a unique character. That way, if you end up using it in ur folio, you don't end up all having the same characters in ur folios.
475 watts is sure on the lower end, but if you don't get a dual-gpu or high end GTX, it should be okay. Also I can second what the others are saying: DO NOT get an AMD/ATI card if you want to work with Maya. Nvidia is the way to go! :D
@Jakro Yeah, I think 3 years from now, Blender is going to be the main software. A lot of people are already using it with ue4 since it fits the same purpose rather than pay subscription every month bc at the end, ue4 produces the end product, not the 3d software.