Made a brick texture and finished the modular roof :) at this point im going to start importing the models and materials into ut3, i just need to find a way so it does not compress the textures :S
Extra modular propping tonight in the form of pipes and wires. Same randomisation setup with 3 variants of each. The pop of colour helps and the wires help make it feel a bit more connected/grounded.
Google - Unreal engine modular meshes lightmap seam. This issue came up here hundreds of times and the answer is always the same so I'm not going into details. Please check it out for yourself.
Dude that looks fantastic! Everything about this environment is awesome: - The textures read really well - The composition is fantastic - Love the sense of depth - The lighting is very interesting - Great use of modularity Great job!
So which approach would you say is better? Building my level with BSP (walls, floors, ceiling) and adding static meshes as decorative props or making walls and ceilings into modular meshes?
Just awesome! Lighting, textures.. i love it. I would like to know how you modeled the house. Did you use modular pieces, larger chunks or was it all one piece?
[ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by FahadKM - YouTube[/ame] hope this gives you an idea. Check Stefan Morell too on Crysis buildings at EPIC forums.
I would say a mix of geo, alpha, and parallax can work fine. Also a modular approach would be recommended. Maybe spline meshes with blueprints inside Unreal could work too.
Moar progress. still have to finish the sculpt for the wall. And make a real wall paper texture. Once both these are finished, I can start cutting these up to make a small modular set.