However many you need up to 100. building a playable character is mandatory for entry, the other stuff (additional elements) is optional but recommended.
I think this is a strong start. There is a strong sense of lighting and composition. It could do with a central element somewhere - is that what the cinema is meant to be?
Lighting update (Some areas may still be too dark) Finally starting to work on my background elements :D If anybody has any feedback that be massively appreciated :D
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
Nice, the character has really come a long way since the last time I saw him. Just a few suggestions if you're still working on him more - The hairline - two things could really help, a little bit of shadowing/occlusion along the hairline to sort of ground the hair, and also break up the edge of the hairline with finer…