Your model looks great! But you could get away with removing some more polygons. 21K is way too much for a model like this and from what I see on your wireframe there are alot of edges that don't affect the sillouette as much as one would think. The pads on the knees is a pretty good example. From what I can tell by the…
yeah,i cant right now,my only possibility was flv,wich can be viewed with flvplayer.I will upload tomorrow a quicktime movie http://www.download.com/FLV-Player/3000-2139_4-10467082.html
The current colors and textures are not really doing anything for me. Feels too much like a dirty texture overlay over some basic flat colors and a multiply of the AO bake. It needs to have a more deadly feel to it. Everything is too uniformly dirty and desaturated. Here are a few quick references that might help, spiders,…
If I see another air conditioning unit modeled... I am going to shoot myself. With all kidding aside, it looks great, except for that sky, it looks like it could be a portfolio piece. But we do need to see some wire frames. Also, 2100 tris on that lamp post seems high...
Scene Setup and Landscape Workflow in UE4 and World Machine + GeoGlyph 2.0 I tend to go straight into Unreal to begin blocking out an environment like this, as opposed to setting up a fixed camera in Max. I may go more into the reasons why as an addendum to the thread later, but the simple version is this; in my…
hi all and thanks for reply ...so i get my base mesh i guess.. to work on it after for clothing etc... so here i am for now .. C&C welcome ^-^ about 2180 tri actually
Yep. I have gotten some feedback on the facebook 10k group and they pretty much said the same things. Yes the box loop and UV tile is the game cheaper way. And the way I am currently working on it is expensive, but it looks nicer. I think I am going to go with the 216tri version. Thanks for the feed back.
Zaphk and Onilolz have a great examples of masks: http://www.polycount.com/forum/showpost.php?p=1978714&postcount=252 http://www.polycount.com/forum/showpost.php?p=1983470&postcount=279 And shock's got one that's really helpful for metals that shows how amazing the textures can be with the right masks:…
Hey! Thanks for the critique, I didnt know about this website! Here you go: https://syncsketch.com/playground/6fdb7680f9b74a0f988d7cec86613c5e#212498 Thanks already! (Idk how it works)