Rollin and poopipe, thank you for your responses. I have been trying different ways to work with the merge actor command which can create ISMs of the objects by clicking on the objects and applying the merge. The problem with that is I would do this to maybe 6 exactly similar meshes and then copy that set of ISM around to…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Ok I have found the ISSUE!!! I had made an array of UDIM tiles that stretched from Tile 1 to tile 12 in horizontal, but Substance, apparently takes only from Tile 1 to Tile 10 , also it numerates in a -1 system so Tile 5 in 3dsmax for example is Tile 4 in Substance. Plus if I want to go beyond Tile 10 I need to put the…
1:1 pixel crop (open image in new tab or save to see), 4 direction photometric stereo + 1 frontal lit photo. Shot on a Canon 7D (18 Mpix) with not so sharp Tamron Zoom lens. Your photogrammetry looks fine, albeit a bit noisy, and doesn't capture the subtle normal details that comes from photometric stereo even with only 4…
The thumbnails :) 1 & 2 are outside of the battlefield. 1. She is entering a kind of cathedral/sacred place after a glorious victory (white flags , flower petals descending etc) . 2. She is taking an oath, it's her knighting. 3/4 & 5 are more "during a battle" 3. Charging in frontline, fighting like 100 soldiers. 4. She…
Hm, gotta say i absolutely can't stomach penalty like that in last minute of the game. That one decision is just way to important to just blindly decide like that. In such cases, it's pretty much referee who decides to will proceed with the WC and who goes home. They really should implement another referee who once or…
I'm not a skin expert but this will return all verts which are just using a particular bone (-- collect all the vert only influenced by a particular bone
Are you modeling to real world scale? If your 0-1 uv space is 1m2 and your pillar is only about 400mm tall when scaled to texel res then your scale must be off. As for trying to snap all the modular border uvs to the edge of 0-1 you're looking at it the wrong way. With tiling textures you take advantage of the infinite…
At work atm so I can't post a pic but it's a very basic setup: 1 rgb into diffuse slot 1 rgb for (r) AO / (g) metallic / (b) roughness into their respective slots. 1 rgb into normal slot Reflection capture nearby. And yeah, in SD I had PBR metallic/roughness for the outputs then flipped my metallic map IIRC. I tried all…
You shouldn't be needing to press that hard. Also changing settings in the pref > tab will only work if the global setting for pressure is enabled in the brush's palette. You might also be interested in the 1 key, which replays your last stroke. So you can make one stroke, then press 1 as many times to get the depth you…