This is very good, I was going to make some viking buildings myself but postponed it. Can we see some wireframes?Is the whole roof geometry ( i mean the tiles and stuf) And where is the roasted boar in the hall :P
I have looked in the maya command options for the border edges command but there is no way to input a manual color. The only way I see is to set a color to your wireframe (by a specific command or by inserting your mesh in a layer).
Hey man, all your weapons look cool and fairly realistic. However I can't crit you until I know what you are going for game/realism. Post some wireframes/unwraps/textures.
you have 2 renders of your character with wireframe, but none with just the rendered model, also the renders are so dark you can't see what's going on, and why is he only lit from the head down?
It's hard for me to tell much without being able to see wireframes for what you are importing into Zbrush. But, generally for the best results in zbrush and the like you want the mesh you import to have a topology that is as even as possible.
Loved watching this grow so far! Would you mind sharing any wireframes of your models? You mentioned you throw more polys at your models and I'm curious to see what the meshes are like.
can you post version with wireframe please. I know you're not using normal maps, it's crazy how cryengine support such geo and I have a question about red lines, is it decal? thanks for awesome work!
Hi all! My assignment was to make a gravestone with a cross. Here is the wireframe and textured results. There are a couple of issues I plan to revisit, such as adding a crease where the cross meets the gravestone base and beveling the sides of the low-poly.
This is really good! I really like the cloth folds on his attire. What's the tri count on it? And is that an alpha used for his robe on the low poly version? It looks like there's a transparent mesh above his legs in the wireframe.
you probably could.. but 1,2,3,4 are already mapped keys for 1 normal display 2 smooth preview plus bounding box? 3 smooth preview 4 wireframe 5 shaded 6 texture 7 lights