I like your Darksiders inspired environment. I do think it probably needs more color or something. The majority of it being white/greyish makes it look unfinished. You will also need breakdown shots of your work, wireframe, texture flats, etc.
So. Making progress. Slowly but surely. Done with the low poly. Maps have been baked. Just need to clean up a few spots. Then on to texturing. And the wireframe. Also. I'd love any more feedback you might have. Would really appreciate it.
I like your Characters. I would change the lighting, it does produced uneven shading on the wireframe Models. The Text is hard to read sometimes if the wooden Base is bright because of the reflection. I would want know what Character is modeled in Blender or and Modo.
@neox - I'll do some more tests on the matching. If you can't send the 3d files could you post a few more images? - the normal maps for both (just cut out to the region you are pointing at) - the wireframe with normals displayed? Cheers, Rob
Sharpened the blade a little, and tone down the weathering's normal map :D Thanks guys! Shrike : I can be wrong , just watched a couple of videos where this kind of sword are called ''Messer'', or ''Long messer'' if it's two handed. Oh and wireframe too :D
Really awesome work. The texturing is beautiful. Which process do you use to texture? And I really appreciate you putting up the wireframes of the models, its really interesting to see how you modeled yours. Great scene, and use of modular design.
For character art Can we use a 2D front and side view of the 3D shaded (without wireframe) champion model as a modelsheet and come up with our own topology ? Thanks I am confused about this question. Can you please explain further?
if you turn wireframe on you probably get a better idea what is happening to fix, you can either adjust the skinning or it may be necessary to add some additional edge loops to that area to adjust the skinning, the easy way is to put joint into the problem pose, then use smooth brush with a very small value and just tap…
For a university assignment we were tasked with recreating a spaceship with our own twist. I chose the Anvil Arrow from Star Citizen. There's still quite a lot to go but so far here's the current state of the ship. Wireframe: POM decals: WIP render: (Hanger environment is the sci-fi kitbash level builder on the UE…
What Brice said: viewport screengrab should be sufficient to show off your realtime models, and if you have normal maps and aren't using realtime shaders, make sure to turn on High Quality rendering. You can also turn on antialiasing for wireframe under Shading > Smooth Wireframe, although the wire will appear thicker so…