In your viewer settings, what is the intensity of height force parameter ? Default is 1. It's if not your problem, can you send me your project (by PM) ?
Cool, thanks! Could you elaborate a bit on the character ini setup? I'm a bit unclear about that. Does it have something to do with the Default/UDKCharInfo.ini?
I think he means custom vertex normals instead of using the default smoothing. http://wiki.polycount.com/NormalMap Look to the "Edited Vertex Normals" section.
They should totally hire you and use this as a default in Unity and not their crappy mat editor shit that they've got going on right now - this is really cool looking!
If I'm not mistaken, the default in-editor FPS is capped at around that. In any case, a GeForce 550ti will set you back about £90 and do the job nicely.
And with a multicore cpu and gpu I'm not sure they are going to be basing battery-life on full running effect. Much like how the psp ran underclocked by default.
I will look into this. This may not be so straight forward since this tool still utilizes the default ue4 editor. I will def consider it though. Good point!
that did it! I also found another way to do it in default rendering: Shading --> Polygon Transparency Sorting Thanks guys! This makes it way easier to model.