Nod logo is backwards :( taking just the polys where the logo will appear and making just that part unique is an easy, non-decal way to add some simple asymmetry.
Tileable materials to keep the quality/fidelity high and texture memory overhead low. If its painted a certain way, whatever that means, it could be handled via masks, vertex painting, secondary UV sets, decals etc.
So moving on, with the topology completed and unwrapped, I've started texturing him in Substance Painter. I'm aiming for accuracy to the Kansas City Chiefs home jersey that Patrick Mahomes wears, complete with all the necessary decals.
Yeah the polycount logo is likely to still be up - If fred was so late trying to push it all online he's not going to delay things further just to fix up innacuracies on the site that polycount caused by withdrawing.
Here's a trick to pilot the hardsuit: After pressing the boost key (shift), press the left ctrl to use the brake, this will remove the hardsuit's booster delay. The trick is useful to maneuver around corridors and areas with many obstacles.
[Gryffindor common room Update] working on the chandelier lamp shader so annoying ahah, that's the best i could do xD Next i'll be adding some dirt decals on the walls and floor to break the uniformity .
Hello! After a pretty long delay I am back with an update. Took my time to study some anatomy + trying to integrate Zmodeler into my workflow :chuffed: Can't wait to hear your feedback ^..^
i think it was 1500k triangles. texture size was 768 diffuse and spec, 1024 normal, 384 decal. weird i know, but thats what they asked for when i did it like 5 years ago.
i have started buying retail games after nearly a decade of steam use, prices are too high, download speeds are too inconsistent, support is fucking terrible. what happened gabe, what happened :(
Well, Gray, your average Joe doesn't know crap about computers. He want's something that he can just plug in and play infront of his tv for a decade or so. Preferably as cheap as possible.