Hey there. An awesome piece you did so far. A few crits from me: for your base texture I think you are giving it a bit too much occlusion. I think toning it down will help to see the details and forms that are located in the tighter areas of the model. So Maybe tone down the occlusion or brighten your basecolor. Another…
Essentially it's a grouping of techniques/methods for each part of the body since every part of the body unwraps, without much distortion, differently. It's also down to where it's acceptable to have seams. Projection painting in 3D, which is now common allows users to paint over seams but there are times when you need to…
The other thing I thought I'd start with doing is documenting a little of my progress. I started as a 3d artist on forums, so usually I have a WIP thread somewhere I can refer people to. This time I neglected that, so I thought I'd take the chance to show a little of what I have. So for the Drow set, I started with…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…
1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…
So I am trying to get a bevel just that edge so that I may extrude it and form a curved surface on the top of the polygon, but a flat surface on the bottom. 'See Ref Photo for Cube'