Kismet is the weirdest way to do this. It should be used to create unique gameplay elements that vary in different situations, but not for making dozens of similar objects.
if that's your aim, then i would suggest starting from a skeleton and then modeling each muscle as a separate element, and then modeling skin over the top.
Aw thanks man :) I've been doing the photography as an effort to improve at design by more actively noticing color and composition elements in the world.
Is it that game that went super successful on the Kickstarter )gathering a lot of millions dollars) about Spaceships, and they promised to add FPS elements to the game, right?