Awesome tests, Would love to see a higher res next to each other especially the 4th one down. Making painterly looking stuff is damn hard procedurally... Though I have heard some studios using SD and still getting a painterly style. edit: also even if you get 60% to the look with randomization and variations it is still…
Well ........I was super excited lol, was thinking we were gonna start getting some financial help and studios were gonna start booming again with new projects, some new startups, high profile IPs, more jobs. But it turns out they want to promote britishness!?! I really hope this isnt the case. Doesnt really make sense how…
UPDATE JUNE 4th 2015 Oh my god. Its a busy time for me. I have to work a lot so I couldn't do anything her on the thread. I used my little spare time to finish the movie and I did it today. I submitted the movie and all I can do for now is to watch what all the other participants come up with. I have high expectations ...…
Thanks for the overpaint, appreciate that. The image is probably not the best selection as it had no props on them due to being WIP, while generally they are populated as seen on the 4th screenshot. Id really like to do stairs and height differences, but in 2D space this is pain and my partner in programming would kill me…
My first generation iPad is showing it's age, and the Nexus 7 that I bought for my parents outshines it in performance and PROBABLY the screen res. However, my sister has a 3rd or 4th generation iPad with Retina and that blows the nexus out of the water - it is double the cost of course. I saw the Surface in the flesh for…
if it involve money and it is a legit company, then I believe they wont go anywhere except they have fuel to run to planet Namec. I always keep that in mind whenever my online order from reputable seller even tho they comes very late, I would not happy but at least I know my money wont vanish. but I would get upset if I…
yeah you're right. everything seems a bit blurry and uniformly. my biggest problem is creating nice textures, i need A LOT of practice, especially in this field ^^ atm i'm on the search for some good tutorials about texturing workflows since we didn't really learn it in school (besides the fact that every texture has to be…
Hi all! a little update from my environment. I'm working on floor panels... I decided to create 2 or 3 2k panels, maybe I will later create one 4k atlas texture to have only one floor material (if I will have the 4th volunteer panel :-)). I'm trying to create very simple panels and to take advantage of Substance Painter 2…
Okay got a new update, changed the trees into pines. I must admit, took quite a long time to get the pine needles to a not trash looking state. But I'm pretty pleased with em right now. I have two variations right now. Basically a full tree and a tree that has a lot of dead branches and a lot less needles. This scene is…
Hi-poly is finally done! took awhile but I learned a lot over the course of making it. I had to do a lot of iterations for the grip and foregrip that would feel correct to me but I felt like I was spending too much time on it after about the 5th time so I decided on these versions. There are a lot of flat empty spaces and…