I cant really tell what your having a problem with, but Im thinking extrude faces and move verts untill it looks like the concept. Sorry for being a smart arse thats just me. What app are you using looks kinda like maya? First I would decide on what will be modeled detail and what will be textured detail. Then, I guess I…
GRATS! and welcome to the family =) The company is just now starting to act like it should, these are good times for Atari I hope they last. I have been with Atari for 4 years and Atari has seen some tough times, hopefully those are in the past and we can get back to making good games. Pogonip, most people under 18 give…
I did a couple years of school with the whole tradional animation route and made a few films... Glad im onto 3d now For someone who doesnt have experience animating, nice effort! However, what you made is extremely robotic. Its like you made a start position, and an end position, and then moved the character a set amount…
Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18 State of the Game Well folks we're closer then ever before to having the first build internally for being able to play all the mechanics and systems together in a complete playtest with mission scripting. As we near December everything will…
hey guys, i was wondering if anyone has any tutorials that are easy enough to follow for maxscript? i have no experience with writing any kind of codes so, what's your suggestion? where should i start, should i start with other scripting language or i can simply just start with maxscript? my goal would be to start writing…
First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
The helmet modeling looks good, though the best way to tell is to have it over a person. That will help with troubleshooting any errors. As for textures / materials, I think that you're off to a good start. One thing to be cautious of is relying too heavily on Substance Painter masks to automate things like edge wear.…
I think you have made a great point here Mark. I believe one of the reasons I myself have failed to ever finish a large scale project is because of the struggle to know how much detail is really necessary. I have been nitpicking at all the tiny details and as a consequence, always end up blowing the project way out of…
Week end update...started working on props to get the proper look of folds and hands. Still a lot work to do but it's ok, most of micro details will come with the substance part as it can do the job, no need to demonstrate zbrush-dragged-alphas skills and therefore waste time that shall be spent texturing ;) My pipeline is…
Yeah looking nice and smooth!! The only crit I can think of is that you might want to hold/drag the legs behind him just a tick longer. The spacing on them feels very even, and therefore if you stare at the legs long enough (I was lol) it ends up feeling a little weightless. This might just be a nitpick though. Good job!…