I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Hello, everyone! I hope all of you are doing well. I got sick badly for almost two weeks. But I'm finally feeling better and I was able to go back to work on my project more. @Jack M. Thanks, Jack! I went back to reduce the edge's highlight on some of my props which look a lot better now. @Lucas Annunziata Thanks, Lucas!…
The only thing that really jumps out at me is that there just isn't a whole lot of character in this piece. I don't have any problem with the design, but I feel like what employers really want to see is how you can implement your own style into something like this while also nailing the concept. The issue with a prop like…
@Ged: Thank you very much for the paintover! I truly appreciate it. As you said, it is a bit over the top, but it does get the point across well. I will do my best to add some more fog/steam to add some more atmosphere. @BANGARANG!: Lots of awesome feedback there! Regarding the closed pod; I decided to close it up, both to…
Ok... I worked on it today, modified/added some props and changed the layout a bit. I also tried building with Production lighting, which still gives me problems. The worst is that I just realized that none of my props cast any shadows when I build the lights... There is absolutely no shadows in my scene and I have no idea…
Here are some of the props i have done so far. Slowly but surely. got alot of props to do :s Once i have done all the props ill jump into substance designer to do the walls and floors
World artists are a pretty common position at most larger studios, at Ubi I am one on splinter cell. I still find myself creating some art for structures and all that but also get to focus more on compostion, mood, lighting and dressing a scene which is what I enjoy a lot more than moving verts around. If you enjoy the…
@Fenyce Yeah, Im trying to get that down. I might talk to a friend who works with web stuff. It was annoying to me, so i dropped the size down and it helped. Still bugs me a little. Will go back into it and rework it :) @Eric Chadwick Mega appreciate that man! Gah, but i reaaaaaly like the look of it hahah. I see what you…
Hey thanks for the feedback everyone, this has been a fun little project so far! - Av7xrocker97 The finger rests on the grip were somewhat challenging. It took a few tries to come up with a good way of creating them and having them blend in with the rest of the grip. In the end what worked out best was building the main…