Hey guys, doing this real quick, need to clean up the body and pose. I tried to hand draw the logo backwards and I think I am as clumsy as Bizarro is, ahaha. Anyways, C&C welcome. Remember, Bizarro is N.1
Has anyone done anywork for a mobile 3D realtime game--n-Gage or any other phone w/ 3D support? I'm wondering what polycount and texture sizes you had to work with--characters/props, anything. Thanks!
No, on both counts! Because you'll find as time goes on, progressively modeling objects of ever increasing complexity will require ngons or n-poles or triangles for certain situations where they're unavoidable not too which is really an efficient process in maintaining an effective edgeflow, that usually mitigates shading…
Did you also check motorbike forums/communities? Typically uploaded user content of their specific 'pride-n-joy' can sometimes be a good image (pers/ortho) resource, other than a generic google search.
Nevermind it was fake, not sure how that got around, 6k people were watching Here is the actual video released today though. Thread is now pointless http://www.youtube.com/watch?feature=player_embedded&v=N-xHcvug3WI
Actually Square said they will offer the Luminous engine to any contracted studios as well (like N-Space). So if you work for any studios affiliated with them there's a good chance you may eventually get to try it.
...geez just DAMN brah!!! Quit yer moan'n groan'n and DO SHIT... Take what advice you've received thus far via multiple 'queries' pinned too this board...'n get crack'n PERIOD!
In that first pic, what software is that? Do the textures display correctly in Maya before exporting? Maybe something simple like freeze transform/delete history will help, or even triangulation if the target doesn't support n-gons.
Howdy, been busy with work n bidness so iv not been able to get as much of this done as I'd like :shifty:. Anyways, here's where I'm at. Quite a lot of it is still block out, hence the blockiness.