On a Mac mini I bought specifically for Affinity soft few years ago it's nothing special speed wise. Bet it needs true video card . I unsubscribed from PHotoshop for a half of an year but eventually went back to PS. Affinity Photo has few superior features over PS 1. Much speedier work in 16 bit not taking forever like PS…
Hey, Sephez. Jolly god work so far. Riddlaz advices were spot so I just thought I'd add a bit on top i'm sorry the overapint is so clumsy but I tried to be reaaal fast. 1.Because plants come in all forms and sizes, the benches are your size reference in this scene. And for me it felt a bit lost by those huge yellow leaves.…
From what you describe, the "helmet" method is what you might want to try for hair. It's probably not much different from what you've already surmised: You make a shape that matches the hairstyle and use alpha on the ends, and use additional alpha planes for a more layered look. Whether or not all this is welded together…
Carefull about that. We had it too in our class and in the end I have to call it BS. Its an excellent practice for learning the skills for compositing, composition itself, lighting and all other stuff that trains the eye. BUT it doesn't fit all jobs and it can hut your application. There are enough tipps about how your…
AU Gamedev has left a mark on me personally, ive had my fair share but to add my own little tidbit to all this: I lived with and worked together with a senior engineer who worked on LANoire for nearly 2 years up until launch. And for the most part he enjoyed his time there. I know the guy well enough to know hes not one to…
I'm all for making things more stable and predictable. I'm at a pretty stable company and if I didn't have the stability I would probably leave. If I couldn't find that same level of stability some place else I would consider leaving the industry. BUT applying stability to a creative process often kills it. It's like…
I don't think its harassment, you're letting them know you're active and that your interested. It gets you portfolio back in front, in case it was shuffled to the back. The only possible red flag it might send up is if you don't change enough and what you had previously wasn't what they where looking for. You want to make…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
Finally starting to get back into the swing of things and getting back to some personal work. I reworked the test area a little bit to facilitate some gameplay better and to speed up expanding the level with the tileset. Utilizing some super simple vertex color texture blending in Blender.
From a glance. I would say a lot of it would most likely be done via baking from the high-poly source that was hand stylized in sculpt. Most of the texturing like this is done with solid fill layering and procedural masking, in combination with gradient diffuse textures. Which most of the color blending comes from…